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Archives/bf1942/levels/Eastern_Blitz-1939.rfa
bf1942/levels/Eastern_Blitz-1939/Objects/Cavalry1CloseQuartersMp40Smoke2R/objects.con
ObjectTemplate.create Kit Cavalry_1German_CloseQuartersMp40Smoke2R
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_German_MP40
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate German_Helmets
ObjectTemplate.setRandomGeometries 6
ObjectTemplate.addTemplate German_hippacks
ObjectTemplate.setRandomGeometries 6
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.loadSoundScript sound/SoldierFallingHigh.ssc
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_mp40.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_grenadeaxis.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_RandomSmoke_Ger.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Vehicle/icon_horse.tga"
ObjectTemplate.setKitIcon 0 "kits/icon_GE_Cavalry_mp40_selected.tga"
ObjectTemplate.setKitName 0 "CLOSE QUARTERS"
ObjectTemplate.setKitActiveName 0 "smokeG"
rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate MP40
ObjectTemplate.addTemplate GrenadeAxis
ObjectTemplate.addTemplate RandomSmokeItem5Ger
ObjectTemplate.setRandomGeometries 4
ObjectTemplate.addTemplate Knife_SG98Bayonet
ObjectTemplate.addTemplate Deploy_Cavalry_MP40_HandFireArms
ObjectTemplate.addTemplate scoldID7
ObjectTemplate.aiTemplate Assault
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_German_MP40
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate German_Helmets
ObjectTemplate.setRandomGeometries 6
ObjectTemplate.addTemplate German_hippacks
ObjectTemplate.setRandomGeometries 6
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.loadSoundScript sound/SoldierFallingHigh.ssc
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_mp40.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_grenadeaxis.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_RandomSmoke_Ger.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Vehicle/icon_horse.tga"
ObjectTemplate.setKitIcon 0 "kits/icon_GE_Cavalry_mp40_selected.tga"
ObjectTemplate.setKitName 0 "CLOSE QUARTERS"
ObjectTemplate.setKitActiveName 0 "smokeG"
rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate MP40
ObjectTemplate.addTemplate GrenadeAxis
ObjectTemplate.addTemplate RandomSmokeItem5Ger
ObjectTemplate.setRandomGeometries 4
ObjectTemplate.addTemplate Knife_SG98Bayonet
ObjectTemplate.addTemplate Deploy_Cavalry_MP40_HandFireArms
ObjectTemplate.addTemplate scoldID7
ObjectTemplate.aiTemplate Assault