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Archives/bf1942/levels/fht_siege_of_zeeland-1940.rfa
bf1942/levels/fht_siege_of_zeeland-1940/Menu/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
Game.setLocalized 1
rem ** Multiplayer Briefing **
game.setMultiplayerBriefingObjectives "Zeeland, South of Holland may 13 1940. The Netherlands have been invaded, pockets of resistance by the dutch army still exist in various small towns. The German troops, steadily growing in numbers, are gradually securing the flooded fields of Zeeland, but in the city of Middelburg the dutch garrison are still holding out. Their mission: to defend the area in order to provide the French troops with a vital few more days time to retreat. This is a Conquest:Assault map. There are six Controlpoints, hold at least four to cause a constant ticket loss for your enemy. CREDITS: Based on heightmap from RealBad Seed. Full conversion by Natty Wallo."
game.setMultiplayerBriefingMapType MULTIPLAYER_MAP_TYPE_ASSAULT_MAP
game.setLoadPicture ../../bf1942/levels/fht_siege_of_zeeland-1940/Menu/Texture/zeeland.tga
game.setServerInfoIcon serverInfoFHT.dds
game.setMapId "FHSW"
game.setBackgroundMusic "music/fht_siege_of_zeeland-1940.bik"
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
Game.setLocalized 1
rem ** Multiplayer Briefing **
game.setMultiplayerBriefingObjectives "Zeeland, South of Holland may 13 1940. The Netherlands have been invaded, pockets of resistance by the dutch army still exist in various small towns. The German troops, steadily growing in numbers, are gradually securing the flooded fields of Zeeland, but in the city of Middelburg the dutch garrison are still holding out. Their mission: to defend the area in order to provide the French troops with a vital few more days time to retreat. This is a Conquest:Assault map. There are six Controlpoints, hold at least four to cause a constant ticket loss for your enemy. CREDITS: Based on heightmap from RealBad Seed. Full conversion by Natty Wallo."
game.setMultiplayerBriefingMapType MULTIPLAYER_MAP_TYPE_ASSAULT_MAP
game.setLoadPicture ../../bf1942/levels/fht_siege_of_zeeland-1940/Menu/Texture/zeeland.tga
game.setServerInfoIcon serverInfoFHT.dds
game.setMapId "FHSW"
game.setBackgroundMusic "music/fht_siege_of_zeeland-1940.bik"