This page is under construction
Archives/bf1942/levels/tali_ihantala.rfa
bf1942/levels/tali_ihantala/Standardmesh/ba64_hull_l1_m1.rs
subshader "ba64_hull_l1_m1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 0.337255 0.337255 0.337255;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.5;
twosided true;
texture "texture/ba64hull_wreck";
}
subshader "ba64_hull_l1_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Gaz_Wheel";
}
subshader "ba64_hull_l1_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Gaz_Wheel";
}
subshader "ba64_hull_l1_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Gaz_Wheel";
}
subshader "ba64_hull_l1_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Gaz_Wheel";
}
{
lighting false;
lightingSpecular true;
materialDiffuse 0.337255 0.337255 0.337255;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.5;
twosided true;
texture "texture/ba64hull_wreck";
}
subshader "ba64_hull_l1_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Gaz_Wheel";
}
subshader "ba64_hull_l1_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Gaz_Wheel";
}
subshader "ba64_hull_l1_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Gaz_Wheel";
}
subshader "ba64_hull_l1_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Gaz_Wheel";
}