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Archives/bf1942/levels/tali_ihantala.rfa
bf1942/levels/tali_ihantala/Standardmesh/ba64_hull_l1_m1.rs
subshader "ba64_hull_l1_m1_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular true;
   materialDiffuse 0.337255 0.337255 0.337255;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 12.5;
   twosided true;
   texture "texture/ba64hull_wreck";
}

subshader "ba64_hull_l1_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Gaz_Wheel";
}

subshader "ba64_hull_l1_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Gaz_Wheel";
}

subshader "ba64_hull_l1_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Gaz_Wheel";
}

subshader "ba64_hull_l1_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Gaz_Wheel";
}