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Archives/bf1942/levels/tali_ihantala.rfa
bf1942/levels/tali_ihantala/Standardmesh/ba64_hull_m1.rs
subshader "ba64_hull_m1_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.243137 0.243137 0.243137;
   twosided true;
   texture "texture/ba64hull";
}