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Archives/bf1942/levels/tali_ihantala.rfa
bf1942/levels/tali_ihantala/Standardmesh/ba64_ptrs_m1.rs
subshader "ptrs_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.356863 0.356863 0.356863;
   texture "texture/PTRS";
}