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Archives/bf1942/levels/tali_ihantala.rfa
bf1942/levels/tali_ihantala/Standardmesh/wreck_ba64_m1.rs
subshader "wreck_ba64_m1_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular true;
   materialDiffuse 0.12549 0.12549 0.12549;
   materialSpecular 0.211765 0.211765 0.211765;
   materialSpecularPower 12.5;
   twosided true;
   texture "texture/ba64hull_wreck";
}