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Archives/bf1942/levels/tali_ihantala.rfa
bf1942/levels/tali_ihantala/Standardmesh/wreck_ba64_m1.rs
subshader "wreck_ba64_m1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 0.12549 0.12549 0.12549;
materialSpecular 0.211765 0.211765 0.211765;
materialSpecularPower 12.5;
twosided true;
texture "texture/ba64hull_wreck";
}
{
lighting false;
lightingSpecular true;
materialDiffuse 0.12549 0.12549 0.12549;
materialSpecular 0.211765 0.211765 0.211765;
materialSpecularPower 12.5;
twosided true;
texture "texture/ba64hull_wreck";
}