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Archives/bf1942/levels/tali_ihantala.rfa
bf1942/levels/tali_ihantala/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = FH\levels\TI\Textures\env_TI_04.dds NegativeX = FH\levels\TI\Textures\env_TI_02.dds PositiveY = FH\levels\TI\Textures\env_TI_05.dds NegativeY = FH\levels\TI\Textures\env_TI_06.dds PositiveZ = FH\levels\TI\Textures\env_TI_03.dds NegativeZ = FH\levels\TI\Textures\env_TI_01.dds