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Archives/bf1942/levels/tali_ihantala.rfa
bf1942/levels/tali_ihantala/objects/ba64/Objects.con


rem *** ba64 ***
ObjectTemplate.create PlayerControlObject ba64
ObjectTemplate.setNetworkableInfo ba64BodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 2
ObjectTemplate.exitTimer 1
ObjectTemplate.drag 2
ObjectTemplate.mass 4800
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.hitpoints 75
ObjectTemplate.Maxhitpoints 75
ObjectTemplate.material 31
ObjectTemplate.criticalDamage 20
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileCriticalDamage 2
ObjectTemplate.hpLostWhileUpSideDown 5
ObjectTemplate.hpLostWhileDamageFromWater 5
ObjectTemplate.addArmorEffect 50 e_PanzDamage 0/0.8/-2.2
ObjectTemplate.addArmorEffect 12 e_PanzFire 0/1.0/-2.2
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetalsmoke 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetalsmoke 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.timetoliveafterdeath 25
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.aiTemplate ba64
rem -------------------------------------
ObjectTemplate.addTemplate lodba64
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2/0/0 0/0/0
ObjectTemplate.GUIIndex 24
ObjectTemplate.submarineData 1 0.03 10.0 1.1 1.2 0.5 5
ObjectTemplate.setVehicleIcon "Vehicle/icon_ba64.dds"
ObjectTemplate.setVehicleIconPos 59/51
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Weapon/icon_ptrs.dds"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarHeatBar
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_AAtank_16x16.tga"
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_spotter.tga"
ObjectTemplate.setSecondaryAmmoBar ABIconOnly
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTLightTank
ObjectTemplate.setToolTipType TTLightTank
ObjectTemplate.hasRestrictedExit 1


rem *** lodba64 ***
ObjectTemplate.create LodObject lodba64
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate ba64Complex
ObjectTemplate.addTemplate ba64Simple
ObjectTemplate.addTemplate ba64Wreck
rem -------------------------------------
ObjectTemplate.lodSelector ba64LodSelector

rem *** ba64 lod tree stucture
LodSelectorTemplate.create DistCompareSelector2 ba64LodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 135


rem *** ba64 with no tree structure
ObjectTemplate.create SimpleObject ba64Simple
ObjectTemplate.geometry ba64_hull_l1_m1


rem *** ba64 destroyed Lod
ObjectTemplate.create SimpleObject ba64Wreck
ObjectTemplate.geometry wreck_ba64_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1



rem *** ba64Complex ***
ObjectTemplate.create Bundle ba64Complex
ObjectTemplate.geometry ba64_hull_m1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate ba64_tower_m1
ObjectTemplate.setPosition 0/1.112/-0.863
ObjectTemplate.addTemplate ba64Entry
ObjectTemplate.setPosition 0/0.6/0
ObjectTemplate.addTemplate ba64Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate LightblueEngineSmoke
ObjectTemplate.setPosition 0.585/-0.019/-0.420
ObjectTemplate.addTemplate LightblueEngineSmoke
ObjectTemplate.setPosition 0.585/-0.019/-0.420
ObjectTemplate.addTemplate ba64sparewheel
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------

rem *** ba64_Tow ***
ObjectTemplate.create RotationalBundle ba64_tower_m1
ObjectTemplate.setNetworkableInfo ba64TowerInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/SdKfz222Tower.ssc
ObjectTemplate.geometry ba64_tower_m1
ObjectTemplate.hasCollisionPhysics 1
rem --------------------------------------------
ObjectTemplate.addTemplate ba64GunBase
ObjectTemplate.setPosition 0/0/-0.1
ObjectTemplate.addTemplate ba64Seat
ObjectTemplate.setPosition 0/-0.15/0
rem --------------------------------------------
ObjectTemplate.setMaxSpeed 30/0/0
ObjectTemplate.setAcceleration 500/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** ba64_GunBase ***
ObjectTemplate.create RotationalBundle ba64GunBase
ObjectTemplate.setNetworkableInfo ba64GunInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.geometry ba64ptrs
rem ObjectTemplate.loadSoundScript Sounds/SdKfz222Tower.ssc
rem -------------------------------------
ObjectTemplate.addTemplate ba64MGcannon
ObjectTemplate.setPosition 0.11112/0.248/0.29562
ObjectTemplate.addTemplate ba64Camera
ObjectTemplate.setPosition 0.1118/0.4361/0.7994
ObjectTemplate.addTemplate Air_Spotter
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-10/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/15/0
ObjectTemplate.setAcceleration 0/100/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** ba64_Entry ***
ObjectTemplate.create EntryPoint ba64Entry
ObjectTemplate.setEntryRadius 4

rem *** ba64_sparewheel ***
ObjectTemplate.create SimpleObject ba64sparewheel
ObjectTemplate.geometry ba64_sparewheel_m1
ObjectTemplate.hasResponsePhysics 1

rem *** ba64_Seat ***
ObjectTemplate.create SeatObject ba64Seat
ObjectTemplate.seatFlags c_SeatShowHalfBodySoldier
ObjectTemplate.seatFlags c_SeatIsOutside


rem *** ba64CockpitExternal ***
ObjectTemplate.create SimpleObject ba64CockpitExternal
ObjectTemplate.geometry 1P_Panzer_Ib_Driver_M1
ObjectTemplate.hasCollisionPhysics 1


rem *** ba64Camera ***
ObjectTemplate.create Camera ba64Camera

rem *** ba64_Wheel_FrontL ***
ObjectTemplate.create RotationalBundle ba64_Wheel_FrontL
ObjectTemplate.setNetworkableInfo ba64BodyInfo
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate ba64_Spring_FrontL
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation -40/0/0
ObjectTemplate.setMaxRotation 40/0/0
ObjectTemplate.setMaxSpeed 80/0/0
ObjectTemplate.setAcceleration 80/0/0
ObjectTemplate.setInputToYaw c_PIYaw
ObjectTemplate.setAutomaticReset 1


rem *** ba64_Wheel_FrontR ***
ObjectTemplate.create RotationalBundle ba64_Wheel_FrontR
ObjectTemplate.setNetworkableInfo ba64BodyInfo
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate ba64_Spring_FrontR
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation -40/0/0
ObjectTemplate.setMaxRotation 40/0/0
ObjectTemplate.setMaxSpeed 80/0/0
ObjectTemplate.setAcceleration 80/0/0
ObjectTemplate.setInputToYaw c_PIYaw
ObjectTemplate.setAutomaticReset 1