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Archives/bf1942/levels/Operation_Forager.rfa
bf1942/levels/Operation_Forager/AI/StrategicAreas.con
if v_arg1 == host

rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea

rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any

rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea


rem *** Create strategic areas ***
aiStrategicArea.create AxisBase 436.3/245.8 439.6/249.1 50 land
aiStrategicArea.create AlliedBase 612.7/296.7 616/300 50 land
aiStrategicArea.create The_East_Gate 505.8/471.2 515.8/481.2 50 land
aiStrategicArea.create The_West_Gate 346.2/406.2 356.2/416.2 50 land
aiStrategicArea.create The_Island 353.5/609.7 383.5/639.7 50 land


aiStrategicArea.setActive AxisBase
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour AlliedBase
aiStrategicArea.addNeighbour The_East_Gate
aiStrategicArea.addNeighbour The_West_Gate
aiStrategicArea.addNeighbour The_Island
aiStrategicArea.setOrderPosition Infantry 440/249
aiStrategicArea.setOrderPosition Tank 440/249
aiStrategicArea.setOrderPosition Car 440/249
aiStrategicArea.setOrderPosition Boat 440/249
aiStrategicArea.setOrderPosition LandingCraft 440/249
aiStrategicArea.setOrderPosition Amphibius 440/249
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive AlliedBase
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour AxisBase
aiStrategicArea.addNeighbour The_East_Gate
aiStrategicArea.addNeighbour The_West_Gate
aiStrategicArea.addNeighbour The_Island
aiStrategicArea.setOrderPosition Infantry 616/300
aiStrategicArea.setOrderPosition Tank 616/300
aiStrategicArea.setOrderPosition Car 616/300
aiStrategicArea.setOrderPosition Boat 616/300
aiStrategicArea.setOrderPosition LandingCraft 616/300
aiStrategicArea.setOrderPosition Amphibius 616/300
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive The_East_Gate
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour AxisBase
aiStrategicArea.addNeighbour AlliedBase
aiStrategicArea.addNeighbour The_West_Gate
aiStrategicArea.addNeighbour The_Island
aiStrategicArea.setOrderPosition Infantry 516/481
aiStrategicArea.setOrderPosition Tank 516/481
aiStrategicArea.setOrderPosition Car 516/481
aiStrategicArea.setOrderPosition Boat 516/481
aiStrategicArea.setOrderPosition LandingCraft 516/481
aiStrategicArea.setOrderPosition Amphibius 516/481
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive The_West_Gate
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour AxisBase
aiStrategicArea.addNeighbour AlliedBase
aiStrategicArea.addNeighbour The_East_Gate
aiStrategicArea.addNeighbour The_Island
aiStrategicArea.setOrderPosition Infantry 356/416
aiStrategicArea.setOrderPosition Tank 356/416
aiStrategicArea.setOrderPosition Car 356/416
aiStrategicArea.setOrderPosition Boat 356/416
aiStrategicArea.setOrderPosition LandingCraft 356/416
aiStrategicArea.setOrderPosition Amphibius 356/416
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive The_Island
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour AxisBase
aiStrategicArea.addNeighbour AlliedBase
aiStrategicArea.addNeighbour The_East_Gate
aiStrategicArea.addNeighbour The_West_Gate
aiStrategicArea.setOrderPosition Infantry 384/640
aiStrategicArea.setOrderPosition Tank 384/640
aiStrategicArea.setOrderPosition Car 384/640
aiStrategicArea.setOrderPosition Boat 384/640
aiStrategicArea.setOrderPosition LandingCraft 384/640
aiStrategicArea.setOrderPosition Amphibius 384/640
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0



endIf