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Archives/bf1942/levels/Battle_Of_Orel-1943.rfa
bf1942/levels/Battle_Of_Orel-1943/AI/conditions.con
rem *** Battle of Orel 1943 ***
rem *** Bot support by HDN ***
rem *** Create Conditions ***
rem ** spread **
aiStrategy.createConstantCondition maxFourFriendlyCP Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** windmill **
aiStrategy.createConstantCondition noFriendlyEastCond Crisp Equal Friendly East 0
aiStrategy.setConditionStrength Required
rem ** town **
aiStrategy.createConstantCondition maxOneFriendlyNorthCond Crisp EqualSmaller Friendly North 1
aiStrategy.setConditionStrength Required
rem ** trainyard **
aiStrategy.createConstantCondition maxOneFriendlyWestCond Crisp EqualSmaller Friendly West 1
aiStrategy.setConditionStrength Required
rem ** cleanUp **
aiStrategy.createConstantCondition minFiveFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition oneFriendlyCPCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** gotAllCPs
aiStrategy.createConstantCondition eightFriendlyCPCond Crisp Equal Friendly ControlPoint 8
aiStrategy.setConditionStrength Required
rem *** Bot support by HDN ***
rem *** Create Conditions ***
rem ** spread **
aiStrategy.createConstantCondition maxFourFriendlyCP Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** windmill **
aiStrategy.createConstantCondition noFriendlyEastCond Crisp Equal Friendly East 0
aiStrategy.setConditionStrength Required
rem ** town **
aiStrategy.createConstantCondition maxOneFriendlyNorthCond Crisp EqualSmaller Friendly North 1
aiStrategy.setConditionStrength Required
rem ** trainyard **
aiStrategy.createConstantCondition maxOneFriendlyWestCond Crisp EqualSmaller Friendly West 1
aiStrategy.setConditionStrength Required
rem ** cleanUp **
aiStrategy.createConstantCondition minFiveFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition oneFriendlyCPCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** gotAllCPs
aiStrategy.createConstantCondition eightFriendlyCPCond Crisp Equal Friendly ControlPoint 8
aiStrategy.setConditionStrength Required