This page is under construction
Archives/bf1942/levels/Battle_Of_Orel-1943.rfa
bf1942/levels/Battle_Of_Orel-1943/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_Orel-1943\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor .15/.15/.15
renderer.ambientColor .04/.02/.03
renderer.diffuseColor .4/.35/.2
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.2
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogLinearStart 100
renderer.fogColorVec .313/.297/.254
TreeRenderer.billboardlightscale 0.1
shadow.shadowColor 0.5
textureManager.alternativePath Texture/SPECIAL_GER_EUROPE_EASTERN_1943_FALL
textureManager.alternativePath Texture/SPECIAL_GER_EUROPE_EASTERN_1943_SPRING
textureManager.alternativePath Texture/GENERAL_RUS_EUROPE
textureManager.alternativePath Texture/SPECIAL_RUS_EUROPE_1943_SPRING
textureManager.alternativePath Texture/Levels/Orel
textureManager.alternativePath Texture/Levels/Pavlov
Game.spawnPlayers 1
Game.setViewDistance 250
renderer.fogLinearEnd 250
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1german_closequartersmp40nog
game.setKit 1 1 2German_AssaultK98
game.setKit 1 2 3German_ATGeballteLadung
game.setKit 1 3 4German_TankhunterK98Satchel
game.setKit 1 4 5German_TankCommanderWalterP38
game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 1rus_closequarterspps43nog
game.setKit 2 1 2Rus_AssaultNagant
game.setKit 2 2 3rus_atptrs
game.setKit 2 3 4Rus_TankhunterNagantSatchel
game.setKit 2 4 5Rus_TankCommanderTT33
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.6/0.43/0.2
water.scrollLayer1 0.01
water.scrollLayer2 0.01
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 1
water.tileLayer2 1
water.tileNormalmap 1
water.lightDirection -0.3/0.5/-0.65
water.color 0.78/0.7/0.6
water.waterShallowAlpha 0.8
water.waterAlphaDepth 0.5
run Sounds/Environment
run Objects/Objects
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 437.88/87.34/455.21
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 269.41/86.89/432.72