This page is under construction
Archives/bf1942/levels/Breakthrough-1944.rfa
bf1942/levels/Breakthrough-1944/AI/Conditions.con
rem *** Create Conditions ***

rem *** Breakthrough ***

rem ** breakOut **
aiStrategy.createConstantCondition oneFriendlyCPCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

rem ** spread **
aiStrategy.createConstantCondition maxThreeFriendlyCPCond Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required

rem ** attack **
aiStrategy.createConstantCondition maxFiveFriendlyCPCond Crisp EqualSmaller Friendly ControlPoint 5
aiStrategy.setConditionStrength Required

rem ** holdAndCamp **
aiStrategy.createConstantCondition minSixFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 6
aiStrategy.setConditionStrength Required

rem ** holdAll **
aiStrategy.createConstantCondition sevenFriendlyCPCond Crisp Equal Friendly ControlPoint 7
aiStrategy.setConditionStrength Required

rem ** retake **
aiStrategy.createConstantCondition minTwoFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 2
aiStrategy.setConditionStrength Required