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Archives/bf1942/levels/Operation_Goodwood-1944.rfa
bf1942/levels/Operation_Goodwood-1944/ai/Strategies.con
rem *** Create Strategies ***
rem *** Operation Goodwood ***
rem ** Shared **
aiStrategy.createStrategy spread
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 4
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 200
aiStrategy.setPrerequisite spreadPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0 Hostile
aiStrategy.setStrategicObjectsModifier Safe 0.2 Owned
aiStrategy.createStrategy north
aiStrategy.Aggression 0.9
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 200
aiStrategy.setPrerequisite northPrereq
aiStrategy.setStrategicObjectsModifier North 2.0 Neutral
aiStrategy.setStrategicObjectsModifier North 2.0 Hostile
aiStrategy.createStrategy south
aiStrategy.Aggression 0.9
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 200
aiStrategy.setPrerequisite southPrereq
aiStrategy.setStrategicObjectsModifier South 2.0 Neutral
aiStrategy.setStrategicObjectsModifier South 2.0 Hostile
aiStrategy.createStrategy east
aiStrategy.Aggression 0.9
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 200
aiStrategy.setPrerequisite eastPrereq
aiStrategy.setStrategicObjectsModifier East 2.0 Neutral
aiStrategy.setStrategicObjectsModifier East 2.0 Hostile
aiStrategy.createStrategy west
aiStrategy.Aggression 0.9
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 200
aiStrategy.setPrerequisite westPrereq
aiStrategy.setStrategicObjectsModifier West 2.0 Neutral
aiStrategy.setStrategicObjectsModifier West 2.0 Hostile
rem ** German **
aiStrategy.createStrategy defend
aiStrategy.Aggression 0.35
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 2
aiStrategy.setTreeModifier TTNDefensivePos 1.25
aiStrategy.setTreeModifier TTNFriendGroundFixed 1.5
aiStrategy.setPrerequisite defendPrereq
aiStrategy.setStrategicObjectsModifier Front 2.0
aiStrategy.createStrategy breakOut
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 3
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite breakOutPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 4.0
rem ** British **
aiStrategy.createStrategy rush
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 200
aistrategy.setTreeModifierCombatStrength TTNFriendGroundMobile CSTHeavyArmour 1.5
aiStrategy.setPrerequisite rushPrereq
aiStrategy.setStrategicObjectsModifier North 4.0 Neutral
aiStrategy.setStrategicObjectsModifier Base 0.2 Owned
aiStrategy.createStrategy base
aiStrategy.Aggression 0.85
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 200
aiStrategy.setPrerequisite basePrereq
aiStrategy.setStrategicObjectsModifier Base 4.0 Neutral
aiStrategy.setStrategicObjectsModifier Base 4.0 Hostile
aiStrategy.createStrategy holdAndCamp
aiStrategy.Aggression 0.4
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 3
aiStrategy.setTreeModifier TTNFriendGroundFixed 1.25
aiStrategy.setPrerequisite holdAndCampPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0 Owned
rem *** Operation Goodwood ***
rem ** Shared **
aiStrategy.createStrategy spread
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 4
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 200
aiStrategy.setPrerequisite spreadPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0 Neutral
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0 Hostile
aiStrategy.setStrategicObjectsModifier Safe 0.2 Owned
aiStrategy.createStrategy north
aiStrategy.Aggression 0.9
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 200
aiStrategy.setPrerequisite northPrereq
aiStrategy.setStrategicObjectsModifier North 2.0 Neutral
aiStrategy.setStrategicObjectsModifier North 2.0 Hostile
aiStrategy.createStrategy south
aiStrategy.Aggression 0.9
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 200
aiStrategy.setPrerequisite southPrereq
aiStrategy.setStrategicObjectsModifier South 2.0 Neutral
aiStrategy.setStrategicObjectsModifier South 2.0 Hostile
aiStrategy.createStrategy east
aiStrategy.Aggression 0.9
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 200
aiStrategy.setPrerequisite eastPrereq
aiStrategy.setStrategicObjectsModifier East 2.0 Neutral
aiStrategy.setStrategicObjectsModifier East 2.0 Hostile
aiStrategy.createStrategy west
aiStrategy.Aggression 0.9
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 200
aiStrategy.setPrerequisite westPrereq
aiStrategy.setStrategicObjectsModifier West 2.0 Neutral
aiStrategy.setStrategicObjectsModifier West 2.0 Hostile
rem ** German **
aiStrategy.createStrategy defend
aiStrategy.Aggression 0.35
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 2
aiStrategy.setTreeModifier TTNDefensivePos 1.25
aiStrategy.setTreeModifier TTNFriendGroundFixed 1.5
aiStrategy.setPrerequisite defendPrereq
aiStrategy.setStrategicObjectsModifier Front 2.0
aiStrategy.createStrategy breakOut
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 3
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite breakOutPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 4.0
rem ** British **
aiStrategy.createStrategy rush
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 200
aistrategy.setTreeModifierCombatStrength TTNFriendGroundMobile CSTHeavyArmour 1.5
aiStrategy.setPrerequisite rushPrereq
aiStrategy.setStrategicObjectsModifier North 4.0 Neutral
aiStrategy.setStrategicObjectsModifier Base 0.2 Owned
aiStrategy.createStrategy base
aiStrategy.Aggression 0.85
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 200
aiStrategy.setPrerequisite basePrereq
aiStrategy.setStrategicObjectsModifier Base 4.0 Neutral
aiStrategy.setStrategicObjectsModifier Base 4.0 Hostile
aiStrategy.createStrategy holdAndCamp
aiStrategy.Aggression 0.4
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 3
aiStrategy.setTreeModifier TTNFriendGroundFixed 1.25
aiStrategy.setPrerequisite holdAndCampPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0 Owned