This page is under construction
Archives/bf1942/levels/Battle_Of_Valirisk-1943.rfa
bf1942/levels/Battle_Of_Valirisk-1943/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_Valirisk-1943\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.8549/0.8706/0.8745
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.1
renderer.ambientColor .15/.15/.18
renderer.diffuseColor .3/.3/.3
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.25
shadow.shadowColor 0.5
textureManager.alternativePath Texture/Levels/Valirisk
textureManager.alternativePath Texture/ENVIROMENT_WINTER
textureManager.alternativePath Texture/GENERAL_GER_WINTER
textureManager.alternativePath Texture/GENERAL_GER_WINTER_1943
textureManager.alternativePath Texture/GENERAL_RUS_WINTER
textureManager.alternativePath Texture/Special_skys/valirisk
Game.setViewDistance 370
Game.spawnPlayers 1
renderer.fogstart 90
renderer.fogend 380
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1German_Officer_WinterMp40
game.setKit 1 1 2German_Assault_WinterK98
game.setKit 1 2 3German_AT_WinterPanzerfaust30
game.setKit 1 3 4German_Tankhunter_WinterK98
game.setKit 1 4 5German_TankCommander_WinterWalterP38
game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 1Rus_CloseQuartersPPsh
game.setKit 2 1 2Rus_AssaultNagant
game.setKit 2 2 3Rus_ATPTRD
game.setKit 2 3 4Rus_TankhunterNagant
game.setKit 2 4 5Rus_TankCommanderTT33
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water03green
water.normalMap texture/normalMap02green
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.750000/0.730000/0.780000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.087/0.319/-0.944
water.deepColor 0.6/0.6/0.63
water.shallowColor 0.500000/0.500000/0.500000
water.waterAlphaDepth 0.5
water.waterColordepth 6
water.waterShallowAlpha 0.6
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 267/59/278
Object.rotation -29/16.5/0
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 789/58/786
Object.rotation -144.25/16.5/0