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Archives/bf1942/levels/Battle_Of_Valirisk-1943.rfa
bf1942/levels/Battle_Of_Valirisk-1943/ai/conditions.con
rem *** Create Conditions ***
rem *** Battle of Valirisk ***
aiStrategy.createConstantCondition maxTwoFriendlyCPCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition maxFourFriendlyCPCond Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlyFlankCond Crisp Equal Friendly Flank 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlyCenterCond Crisp Equal Friendly Centre 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlyNorthCond Crisp Equal Friendly North 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlySouthCond Crisp Equal Friendly South 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition fiveFriendlyCPCond Crisp Equal Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition sixFriendlyCPCond Crisp Equal Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
rem *** Battle of Valirisk ***
aiStrategy.createConstantCondition maxTwoFriendlyCPCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition maxFourFriendlyCPCond Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlyFlankCond Crisp Equal Friendly Flank 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlyCenterCond Crisp Equal Friendly Centre 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlyNorthCond Crisp Equal Friendly North 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlySouthCond Crisp Equal Friendly South 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition fiveFriendlyCPCond Crisp Equal Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition sixFriendlyCPCond Crisp Equal Friendly ControlPoint 6
aiStrategy.setConditionStrength Required