This page is under construction
Archives/bf1942/levels/Falaise_Pocket-1944.rfa
bf1942/levels/Falaise_Pocket-1944/AI/conditions.con
rem *** Create Conditions ***
rem *** Falaise Pocket ***
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition oneFriendlyCPCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition twoFriendlyCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition fourFriendlyCPCond Crisp Equal Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition fiveFriendlyCPCond Crisp Equal Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition maxTwoFriendlyCPCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition oneEnemyCPCond Crisp Equal Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlyWestCond Crisp Equal Friendly West 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlyCenterCond Crisp Equal Friendly Centre 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlyEastCond Crisp Equal Friendly East 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlySouthCond Crisp Equal Friendly South 0
aiStrategy.setConditionStrength Required
rem *** Falaise Pocket ***
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition oneFriendlyCPCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition twoFriendlyCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition fourFriendlyCPCond Crisp Equal Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition fiveFriendlyCPCond Crisp Equal Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition maxTwoFriendlyCPCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition oneEnemyCPCond Crisp Equal Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlyWestCond Crisp Equal Friendly West 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlyCenterCond Crisp Equal Friendly Centre 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlyEastCond Crisp Equal Friendly East 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noFriendlySouthCond Crisp Equal Friendly South 0
aiStrategy.setConditionStrength Required