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Archives/bf1942/levels/Gold_Beach-1944.rfa
bf1942/levels/Gold_Beach-1944/AI/Conditions.con
rem *** Create Conditions ***
rem *** Gold Beach ***
rem ** defend **
aiStrategy.createConstantCondition minFourFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** retake **
aiStrategy.createConstantCondition maxThreeFriendlyCPCond Crisp EqualSmaller Enemy ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** single **
aiStrategy.createConstantCondition oneFriendlyCPCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** single & double **
aiStrategy.createConstantCondition maxFiveFriendlyCPCond Crisp EqualSmaller Enemy ControlPoint 5
aiStrategy.setConditionStrength Required
rem ** holdAndCamp **
aiStrategy.createConstantCondition sixFriendlyCPCond Crisp Equal Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
rem *** Gold Beach ***
rem ** defend **
aiStrategy.createConstantCondition minFourFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** retake **
aiStrategy.createConstantCondition maxThreeFriendlyCPCond Crisp EqualSmaller Enemy ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** single **
aiStrategy.createConstantCondition oneFriendlyCPCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** single & double **
aiStrategy.createConstantCondition maxFiveFriendlyCPCond Crisp EqualSmaller Enemy ControlPoint 5
aiStrategy.setConditionStrength Required
rem ** holdAndCamp **
aiStrategy.createConstantCondition sixFriendlyCPCond Crisp Equal Friendly ControlPoint 6
aiStrategy.setConditionStrength Required