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Archives/bf1942/levels/Gold_Beach-1944.rfa
bf1942/levels/Gold_Beach-1944/AIMeshes/Cow1_a1.rs
subshader "Cow1_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular True;
   materialDiffuse 1 1 1;
   texture "texture/COW_HIDE1A";
}