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Archives/bf1942/levels/Gold_Beach-1944.rfa
bf1942/levels/Gold_Beach-1944/AIMeshes/Waco_wreck_a1.rs
subshader "Waco_wreck_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Waco_wreck";
   twosided true;
}