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Archives/bf1942/levels/Supercharge-1942.rfa
bf1942/levels/Supercharge-1942/Standardmesh/FH_Fuel_Barel_arrow.rs
subshader "FH_Fuel_Barel_arrow_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.337255 0.337255 0.337255;
   materialSpecularPower 18.5;
   envmap true;
   texture "texture/barel1_s";
}

subshader "FH_Fuel_Barel_arrow_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.337255 0.337255 0.337255;
   materialSpecularPower 18.5;
   texture "texture/barel2_s";
}