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Archives/bf1942/levels/Supercharge-1942.rfa
bf1942/levels/Supercharge-1942/Standardmesh/mine_spawn.rs
subshader "mine_invisible_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/ahelm_r";
}