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Archives/bf1942/levels/Supercharge-1942.rfa
bf1942/levels/Supercharge-1942/Standardmesh/mine_spawn.rs
subshader "mine_invisible_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/ahelm_r";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/ahelm_r";
}