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Archives/bf1942/levels/Battle_Of_Makin.rfa
bf1942/levels/Battle_Of_Makin/AI/conditions.con
rem *** Create Conditions ***
rem *** Makin ***
rem ** Shared **
aiStrategy.createConstantCondition max2CPCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem ** American **
rem * beach Defence *
aiStrategy.createConstantCondition fourCPCond Crisp Equal Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem * Initial Attack *
rem * Final Attack *
aiStrategy.createConstantCondition min2CPCond Crisp EqualGreater Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition max3CPCond Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** Japanese **
rem * Beach Defence *
aiStrategy.createConstantCondition min4CPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem * 1Repulse *
aiStrategy.createConstantCondition threeCPCond Crisp Equal Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem *** Makin ***
rem ** Shared **
aiStrategy.createConstantCondition max2CPCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
rem ** American **
rem * beach Defence *
aiStrategy.createConstantCondition fourCPCond Crisp Equal Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem * Initial Attack *
rem * Final Attack *
aiStrategy.createConstantCondition min2CPCond Crisp EqualGreater Friendly ControlPoint 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition max3CPCond Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** Japanese **
rem * Beach Defence *
aiStrategy.createConstantCondition min4CPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem * 1Repulse *
aiStrategy.createConstantCondition threeCPCond Crisp Equal Friendly ControlPoint 3
aiStrategy.setConditionStrength Required