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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/AI/StrategicAreas.con
rem *** Create strategic areas ***

aiStrategicArea.create AxisBase 1577/1705 1627/1794 50

aiStrategicArea.create FarmCamp 871/1730 928/1778 50

aiStrategicArea.create Hill 1264/1172 1277/1185 150

aiStrategicArea.create Artillery 1519/900 1532/913 140

aiStrategicArea.create Suburb 951/571 964/584 100

aiStrategicArea.create Suburb2 1042/566 1055/579 100

aiStrategicArea.create SovietBase 554/538 612/582 50

aiStrategicArea.create Shed 1287/876 1300/885 110

aiStrategicArea.setActive AxisBase
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag LandSpawner
AIStrategicArea.addNeighbour Hill
AIStrategicArea.addNeighbour FarmCamp
AIStrategicArea.addNeighbour Artillery
AIStrategicArea.addNeighbour Suburb
AIStrategicArea.addNeighbour Suburb2
AIStrategicArea.addNeighbour Shed
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0

aiStrategicArea.setActive FarmCamp
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag LandSpawner
AIStrategicArea.addNeighbour Hill
AIStrategicArea.addNeighbour AxisBase
AIStrategicArea.addNeighbour Artillery
AIStrategicArea.addNeighbour Suburb
AIStrategicArea.addNeighbour Suburb2
AIStrategicArea.addNeighbour Shed
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0

aiStrategicArea.setActive Hill
AIStrategicArea.addNeighbour AxisBase
AIStrategicArea.addNeighbour FarmCamp
AIStrategicArea.addNeighbour Artillery
AIStrategicArea.addNeighbour Suburb
AIStrategicArea.addNeighbour Suburb2
AIStrategicArea.addNeighbour SovietBase
AIStrategicArea.addNeighbour Shed
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag North
aiStrategicArea.setSide 2

aiStrategicArea.setActive Artillery
AIStrategicArea.addNeighbour Hill
AIStrategicArea.addNeighbour AxisBase
AIStrategicArea.addNeighbour FarmCamp
AIStrategicArea.addNeighbour Suburb
AIStrategicArea.addNeighbour Suburb2
AIStrategicArea.addNeighbour SovietBase
AIStrategicArea.addNeighbour Shed
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag West
aiStrategicArea.setSide 2

aiStrategicArea.setActive Suburb
AIStrategicArea.addNeighbour AxisBase
AIStrategicArea.addNeighbour FarmCamp
AIStrategicArea.addNeighbour Hill
AIStrategicArea.addNeighbour Artillery
AIStrategicArea.addNeighbour Suburb2
AIStrategicArea.addNeighbour SovietBase
AIStrategicArea.addNeighbour Shed
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 2

aiStrategicArea.setActive Suburb2
AIStrategicArea.addNeighbour AxisBase
AIStrategicArea.addNeighbour FarmCamp
AIStrategicArea.addNeighbour Hill
AIStrategicArea.addNeighbour Artillery
AIStrategicArea.addNeighbour Suburb
AIStrategicArea.addNeighbour SovietBase
AIStrategicArea.addNeighbour Shed
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 2

aiStrategicArea.setActive Shed
AIStrategicArea.addNeighbour AxisBase
AIStrategicArea.addNeighbour FarmCamp
AIStrategicArea.addNeighbour Hill
AIStrategicArea.addNeighbour Artillery
AIStrategicArea.addNeighbour Suburb
AIStrategicArea.addNeighbour Suburb2
AIStrategicArea.addNeighbour SovietBase
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.setSide 2

aiStrategicArea.setActive SovietBase
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag LandSpawner
AIStrategicArea.addNeighbour Suburb
AIStrategicArea.addNeighbour Suburb2
AIStrategicArea.addNeighbour Artillery
AIStrategicArea.addNeighbour Hill
AIStrategicArea.addNeighbour Shed
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0