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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/AI/conditions.con
rem *** Create Conditions ***
*** AI by: Bizness *** ***
rem ** alliedattack **
aiStrategy.createConstantCondition threeFriendlyCPCond Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** alliedhold **
aiStrategy.createConstantCondition fourFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** axisattack **
aiStrategy.createConstantCondition fiveFriendlyCPCond Crisp EqualSmaller Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
rem ** axishold **
aiStrategy.createConstantCondition sixFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
*** AI by: Bizness *** ***
rem ** alliedattack **
aiStrategy.createConstantCondition threeFriendlyCPCond Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** alliedhold **
aiStrategy.createConstantCondition fourFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** axisattack **
aiStrategy.createConstantCondition fiveFriendlyCPCond Crisp EqualSmaller Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
rem ** axishold **
aiStrategy.createConstantCondition sixFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 6
aiStrategy.setConditionStrength Required