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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/Objects/KnifeAxis/Objects.con
ObjectTemplate.create HandFireArms KnifeAxis
ObjectTemplate.itemIndex 1
ObjectTemplate.projectileTemplate KnifeProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.fireOnce c_True
ObjectTemplate.roundOfFire 2
ObjectTemplate.GUIIndex 83
ObjectTemplate.addFireArmsPosition 0.1/-0.2/0.015 0/0/0
ObjectTemplate.addFireArmsPosition -0.1/-0.2/0.015 0/0/0
ObjectTemplate.setHudAmmoType ATNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/knife.ssc
ObjectTemplate.soldierCameraPosition 0/-0.03/0.1
ObjectTemplate.aiTemplate KnifeAxis
ObjectTemplate.velocity 50
ObjectTemplate.createSkeleton animations/KnifeAxis.ske
ObjectTemplate.useSkeletonPartAsMain Base
ObjectTemplate.addTemplate KnifeAxisLod
rem *** Objects ***
ObjectTemplate.create SimpleObject KnifeAxisSimple
ObjectTemplate.geometry Shad_KnifeAxis
ObjectTemplate.create AnimatedBundle KnifeAxisComplex
ObjectTemplate.geometry KnifeAxis
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/KnifeAxis.ske
ObjectTemplate.create LodObject KnifeAxisLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate KnifeAxisComplex
ObjectTemplate.addTemplate KnifeAxisSimple
ObjectTemplate.itemIndex 1
ObjectTemplate.projectileTemplate KnifeProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.fireOnce c_True
ObjectTemplate.roundOfFire 2
ObjectTemplate.GUIIndex 83
ObjectTemplate.addFireArmsPosition 0.1/-0.2/0.015 0/0/0
ObjectTemplate.addFireArmsPosition -0.1/-0.2/0.015 0/0/0
ObjectTemplate.setHudAmmoType ATNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/knife.ssc
ObjectTemplate.soldierCameraPosition 0/-0.03/0.1
ObjectTemplate.aiTemplate KnifeAxis
ObjectTemplate.velocity 50
ObjectTemplate.createSkeleton animations/KnifeAxis.ske
ObjectTemplate.useSkeletonPartAsMain Base
ObjectTemplate.addTemplate KnifeAxisLod
rem *** Objects ***
ObjectTemplate.create SimpleObject KnifeAxisSimple
ObjectTemplate.geometry Shad_KnifeAxis
ObjectTemplate.create AnimatedBundle KnifeAxisComplex
ObjectTemplate.geometry KnifeAxis
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/KnifeAxis.ske
ObjectTemplate.create LodObject KnifeAxisLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate KnifeAxisComplex
ObjectTemplate.addTemplate KnifeAxisSimple