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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = FH\levels\A_Day_of_Zitadelle\Textures\env_Bocage_02.dds
NegativeX = FH\levels\A_Day_of_Zitadelle\Textures\env_Bocage_04.dds
PositiveY = FH\levels\A_Day_of_Zitadelle\Textures\env_Bocage_05.dds
NegativeY = FH\levels\A_Day_of_Zitadelle\Textures\env_Bocage_06.dds
PositiveZ = FH\levels\A_Day_of_Zitadelle\Textures\env_Bocage_01.dds
NegativeZ = FH\levels\A_Day_of_Zitadelle\Textures\env_Bocage_03.dds