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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/objects/SU152/Sounds/Low/PriestCannon.ssc
newPatch
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### Close ###
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load @ROOT/Sound/@RTD/100mm.wav
minDistance 200
relativePosition 0/0/0
stereo
priority 10
*** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Default
envelope Linear
param 1
param 0
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 0
param 160
param 1
param -1
endEffect