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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/objects/SU152/Weapons.con


rem *** ISU_152Cannon ***
ObjectTemplate.create FireArms ISU_152Cannon
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/PriestCannon.ssc
ObjectTemplate.geometry ISU_152_Cannon2_M1
ObjectTemplate.aiTemplate PriestMainGun
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzPriest
ObjectTemplate.setPosition 0/9.99999999917733e-007/0.5
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate ISU_152_Projectile
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 20
ObjectTemplate.velocity 450
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 25
ObjectTemplate.roundOfFire 10
ObjectTemplate.fireingForce 90
ObjectTemplate.recoilSpeed 10
ObjectTemplate.recoilSize 3

rem *** ISU_152_Projectile ***
ObjectTemplate.create Projectile ISU_152_Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.gravityModifier 1.0
ObjectTemplate.loadSoundScript ../../Common/Sounds/Projectile.ssc
ObjectTemplate.geometry Projectile_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.endEffectTemplate e_ExplDirt
ObjectTemplate.damageType 1
ObjectTemplate.material 233
ObjectTemplate.material2 204
ObjectTemplate.radius 20
ObjectTemplate.ForceOnExplosion 850
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.addTemplate e_PanzShootTrail