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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/objects/bee_nest/Effects.con
rem *** e_PTBoatWreck ***
ObjectTemplate.create EffectBundle e_beewreck
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate Em_beespawner
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.timeToLive CRD_NONE/1.8/0/0
rem -------------------------------------


rem *** Em_PTBoatSpawnRaft ***
ObjectTemplate.create Emitter Em_beespawner
REM ------ PUT ON THE NEXT LINE THE VEHICLE YOU WANT TO SPAWN
REM ------ JUST CHANGING FROM Elco80Raft TO WHATEVER YOU WANT
ObjectTemplate.template bee_M1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.lodDistance 375
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_NONE/1/0/0
ObjectTemplate.relativePositionInDof CRD_NONE/0/0/0
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0
ObjectTemplate.startRotation CRD_UNIFORM/0/0/0
ObjectTemplate.movetowatersurface 0
ObjectTemplate.IsSpawnEffect 1