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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/objects/bee_nest/Objects.con


rem *** Bee_nest ***
ObjectTemplate.create PlayerControlObject Bee_nest
ObjectTemplate.NameTagOffset -0.3/-0.2/0
ObjectTemplate.setNetworkableInfo Bee_nestBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.explosionForceMod 0
ObjectTemplate.drag 1.5
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 20
ObjectTemplate.maxhitpoints 20
ObjectTemplate.material 40
ObjectTemplate.criticalDamage 1
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.addArmorEffect 0 e_beewreck 0/0/0
ObjectTemplate.loadSoundScript Sounds/bs.ssc
rem -------------------------------------
ObjectTemplate.addTemplate lodBee_nest
rem -------------------------------------
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTHeavyTank
ObjectTemplate.setToolTipType TTHeavyTank
ObjectTemplate.setMinimapIcon ""


rem *** lodBee_nest ***
ObjectTemplate.create LodObject lodBee_nest
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Bee_nestComplex
ObjectTemplate.addTemplate Bee_nestSimple
ObjectTemplate.addTemplate Bee_nestWreck
rem -------------------------------------
ObjectTemplate.lodSelector Bee_nestLodSelector


rem *** Bee_nestComplex ***
ObjectTemplate.create Bundle Bee_nestComplex
ObjectTemplate.loadSoundScript Sounds/bzz.ssc
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.geometry bee_nest_M1
rem -------------------------------------
ObjectTemplate.addTemplate Bee_nestRot1
ObjectTemplate.setPosition -0.005/-0.813/0
ObjectTemplate.addTemplate Bee_nestRot2
ObjectTemplate.setPosition -0.045/-4.08/0
ObjectTemplate.addTemplate Bee_nestRot3
ObjectTemplate.setPosition -0.002/-2.35/0
ObjectTemplate.addTemplate Bee_nestRot4
ObjectTemplate.setPosition -0.002/-5.77/0
rem -------------------------------------

rem -------------------------------------
ObjectTemplate.create RotationalBundle Bee_nestRot1
ObjectTemplate.setNetworkableInfo Bee_nestRotationsInfo
ObjectTemplate.geometry bullet_m1
rem -------------------------------------
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition -0.389707/-0.067/0
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition 1.059/0.029/0.201
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition 0.193/0.109/-0.619
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition 0.022/0.373/0.86
ObjectTemplate.setRotation 0/90/0
rem -------------------------------------
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 110/0/0
ObjectTemplate.setAcceleration 10/0/0
ObjectTemplate.setContinousRotationSpeed 80/0/0
rem -------------------------------------

rem -------------------------------------
ObjectTemplate.create RotationalBundle Bee_nestRot2
ObjectTemplate.setNetworkableInfo Bee_nestRotationsInfo
ObjectTemplate.geometry bullet_m1
rem -------------------------------------
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition 0.355/-0.92/0.015
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition -1.55/-0.733/-0.367
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition 0.009/-0.72/-1.265
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition 0.055/-0.82/0.315
ObjectTemplate.setRotation 0/90/0
rem -------------------------------------
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 110/0/0
ObjectTemplate.setAcceleration 9/0/0
ObjectTemplate.setContinousRotationSpeed 75/0/0
rem -------------------------------------

rem -------------------------------------
ObjectTemplate.create RotationalBundle Bee_nestRot3
ObjectTemplate.setNetworkableInfo Bee_nestRotationsInfo
ObjectTemplate.geometry bullet_m1
rem -------------------------------------
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition -0.874/-0.644/-0.073
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition 0.27/-0.541/-0.07
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition 0.316/-0.641/0.75
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition 1.007/-1.65/0
ObjectTemplate.setRotation 0/90/0
rem -------------------------------------
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed -110/0/0
ObjectTemplate.setAcceleration 11/0/0
ObjectTemplate.setContinousRotationSpeed -90/0/0
rem -------------------------------------


rem -------------------------------------
ObjectTemplate.create RotationalBundle Bee_nestRot4
ObjectTemplate.setNetworkableInfo Bee_nestRotationsInfo
ObjectTemplate.geometry bullet_m1
rem -------------------------------------
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition -1.64/-0.794/-1.16
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition 0.73/-0.879/0.408
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate bee
ObjectTemplate.setPosition 0.8/-2/0.9
ObjectTemplate.setRotation 0/90/0
rem -------------------------------------
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed -100/0/0
ObjectTemplate.setAcceleration 11/0/0
ObjectTemplate.setContinousRotationSpeed -50/0/0
rem -------------------------------------

rem ----THIS IS THE STINGER!!------------
rem -------------------------------------
ObjectTemplate.create Obstacle bee
ObjectTemplate.geometry bee_M1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.addToCollisionGroup c_CGProjectiles
rem ------------------------------------
rem ------------------------------------


rem *** Bee_nestSimple ***
ObjectTemplate.create SimpleObject Bee_nestSimple
ObjectTemplate.geometry bee_nest_simples


rem *** Bee_nestWreck ***
ObjectTemplate.create SimpleObject Bee_nestWreck
ObjectTemplate.geometry bee_nest_wreck_M1


rem *** Bee_nestLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 Bee_nestLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 135