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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/standardmesh/Elephant_Wreck_M1.rs
subshader "Elephant_Wreck_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Wreck_elephant";
}
subshader "Elephant_Wreck_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
texture "texture/Wreck_Elephant_track";
}
subshader "Elephant_Wreck_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
texture "texture/Wreck_elephant_teethwheel";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Wreck_elephant";
}
subshader "Elephant_Wreck_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
texture "texture/Wreck_Elephant_track";
}
subshader "Elephant_Wreck_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
texture "texture/Wreck_elephant_teethwheel";
}