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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/standardmesh/ISU_152_Destruction.rs
subshader "ISU_152_Destruction_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.5 1.5 1.5;
   materialSpecular 0.435294 0.435294 0.435294;
   materialSpecularPower 12.5;
   texture "texture/isu152_wreck";
}