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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/standardmesh/SuburbHousea_3_M1.rs
subshader "SuburbHouse_3_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
textureFade true;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/black_o";
}
subshader "SuburbHouse_3_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/lfrfs1_r";
}
subshader "SuburbHouse_3_M1_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3rfa_r";
}
subshader "SuburbHouse_3_M1_Material11" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.00784314 0.00784314 0.00784314;
materialSpecularPower 12.5;
twosided true;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/shb_r";
}
subshader "SuburbHouse_3_M1_Material12" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
twosided true;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3rfa_r";
}
subshader "SuburbHouse_3_M1_Material13" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.466667 0.466667 0.466667;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3ia_r";
}
subshader "SuburbHouse_3_M1_Material14" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.47451 0.47451 0.47451;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3DoUa_r";
}
subshader "SuburbHouse_3_M1_Material15" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3EmDa_r";
}
subshader "SuburbHouse_3_M1_Material16" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/balcona_r";
}
subshader "SuburbHouse_3_M1_Material17" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/subhouseb_stncostb";
}
subshader "SuburbHouse_3_M1_Material18" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3WiUa_r";
}
subshader "SuburbHouse_3_M1_Material19" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/Sh3DLa_r";
}
subshader "SuburbHouse_3_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/SH3tak_r";
}
subshader "SuburbHouse_3_M1_Material20" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3EmUa_r";
}
subshader "SuburbHouse_3_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3WiDa_r";
}
subshader "SuburbHouse_3_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3DoDa_r";
}
subshader "SuburbHouse_3_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3i_r";
}
subshader "SuburbHouse_3_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/FFWOD1_S";
}
subshader "SuburbHouse_3_M1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/SH3g3_r";
}
subshader "SuburbHouse_3_M1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3DoUa_r";
}
subshader "SuburbHouse_3_M1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3gt_r";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
textureFade true;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/black_o";
}
subshader "SuburbHouse_3_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/lfrfs1_r";
}
subshader "SuburbHouse_3_M1_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3rfa_r";
}
subshader "SuburbHouse_3_M1_Material11" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.00784314 0.00784314 0.00784314;
materialSpecularPower 12.5;
twosided true;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/shb_r";
}
subshader "SuburbHouse_3_M1_Material12" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
twosided true;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3rfa_r";
}
subshader "SuburbHouse_3_M1_Material13" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.466667 0.466667 0.466667;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3ia_r";
}
subshader "SuburbHouse_3_M1_Material14" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.47451 0.47451 0.47451;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3DoUa_r";
}
subshader "SuburbHouse_3_M1_Material15" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3EmDa_r";
}
subshader "SuburbHouse_3_M1_Material16" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/balcona_r";
}
subshader "SuburbHouse_3_M1_Material17" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/subhouseb_stncostb";
}
subshader "SuburbHouse_3_M1_Material18" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3WiUa_r";
}
subshader "SuburbHouse_3_M1_Material19" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/Sh3DLa_r";
}
subshader "SuburbHouse_3_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/SH3tak_r";
}
subshader "SuburbHouse_3_M1_Material20" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3EmUa_r";
}
subshader "SuburbHouse_3_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3WiDa_r";
}
subshader "SuburbHouse_3_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3DoDa_r";
}
subshader "SuburbHouse_3_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3i_r";
}
subshader "SuburbHouse_3_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/FFWOD1_S";
}
subshader "SuburbHouse_3_M1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/SH3g3_r";
}
subshader "SuburbHouse_3_M1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3DoUa_r";
}
subshader "SuburbHouse_3_M1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3gt_r";
}