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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/standardmesh/SuburbHouseb_2_M1.rs
subshader "SuburbHouse_2_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/subhouseb_s2_wal2_s";
}

subshader "SuburbHouse_2_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/subhouseb_wal1_s";
}

subshader "SuburbHouse_2_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/subhouseb_stn1_s";
}

subshader "SuburbHouse_2_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/FFWOD1b_S";
}

subshader "SuburbHouse_2_M1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/subhouseb_stncostb";
}

subshader "SuburbHouse_2_M1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/subhouseb_s2_wal1_s";
}

subshader "SuburbHouse_2_M1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/CHROF1_S";
}

subshader "SuburbHouse_2_M1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   textureFade true;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/black_o";
}