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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/standardmesh/SuburbHouseg_3_closed_M1.rs
subshader "SuburbHouse_3_closed_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/POW_DeckWood_L";
}

subshader "SuburbHouse_3_closed_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3WiDg_r";
}

subshader "SuburbHouse_3_closed_M1_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/Sh3DL_r";
}

subshader "SuburbHouse_3_closed_M1_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3EmUg_r";
}

subshader "SuburbHouse_3_closed_M1_Material12" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3gt_r";
}

subshader "SuburbHouse_3_closed_M1_Material13" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.00784314 0.00784314 0.00784314;
   materialSpecularPower 12.5;
   twosided true;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/shb_r";
}

subshader "SuburbHouse_3_closed_M1_Material14" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3i_r";
}

subshader "SuburbHouse_3_closed_M1_Material15" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/balcon_r";
}

subshader "SuburbHouse_3_closed_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3DoDg_r";
}

subshader "SuburbHouse_3_closed_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3i_r";
}

subshader "SuburbHouse_3_closed_M1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3DoUg_r";
}

subshader "SuburbHouse_3_closed_M1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3rf_r";
}

subshader "SuburbHouse_3_closed_M1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   twosided true;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3rf_r";
}

subshader "SuburbHouse_3_closed_M1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3EmDg_r";
}

subshader "SuburbHouse_3_closed_M1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/subhouseb_stncostb";
}

subshader "SuburbHouse_3_closed_M1_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3WiUg_r";
}