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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/standardmesh/bestalingrad1_m1.rs
subshader "Stalingrad1_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/besx4do3_r";
}

subshader "Stalingrad1_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/SH3g3_r";
}

subshader "Stalingrad1_m1_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/lfrfs1_s";
}

subshader "Stalingrad1_m1_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/besx4vg4_r";
}

subshader "Stalingrad1_m1_Material12" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3rf_r";
}

subshader "Stalingrad1_m1_Material13" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/subhouse_stncost";
}

subshader "Stalingrad1_m1_Material14" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/besx4vg1_r";
}

subshader "Stalingrad1_m1_Material15" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/besx4vg5_r";
}

subshader "Stalingrad1_m1_Material16" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   textureFade true;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/black_o";
}

subshader "Stalingrad1_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/besx4vg2_r";
}

subshader "Stalingrad1_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/besx4vg1_r";
}

subshader "Stalingrad1_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/besx4dr1_r";
}

subshader "Stalingrad1_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/besx4dr1_r";
}

subshader "Stalingrad1_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/sh3gt_s";
}

subshader "Stalingrad1_m1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/besx4iv1_r";
}

subshader "Stalingrad1_m1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/besx4tr1_r";
}

subshader "Stalingrad1_m1_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/besx4tr1_r";
}