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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/standardmesh/newRuin_suburbhouse_4_M1.rs
subshader "Ruin_suburbhouse_4_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/subhouse_stncost";
}
subshader "Ruin_suburbhouse_4_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/ffwod1_s";
}
subshader "Ruin_suburbhouse_4_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/eusubhousenew_misc_H";
}
subshader "Ruin_suburbhouse_4_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/eusubhouse_roof_H";
}
subshader "Ruin_suburbhouse_4_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/eusubhouse_stone_H";
}
subshader "Ruin_suburbhouse_4_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/eusubhousenew_wall1_H";
}
subshader "Ruin_suburbhouse_4_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/eusubhouse_tapestry1_H";
}
subshader "Ruin_suburbhouse_4_M1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/eusubhouse_tapestry2_H";
}
subshader "Ruin_suburbhouse_4_M1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/rubble_512_h";
}
subshader "Ruin_suburbhouse_4_M1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/ffwod1_s";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/subhouse_stncost";
}
subshader "Ruin_suburbhouse_4_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/ffwod1_s";
}
subshader "Ruin_suburbhouse_4_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/eusubhousenew_misc_H";
}
subshader "Ruin_suburbhouse_4_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/eusubhouse_roof_H";
}
subshader "Ruin_suburbhouse_4_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/eusubhouse_stone_H";
}
subshader "Ruin_suburbhouse_4_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/eusubhousenew_wall1_H";
}
subshader "Ruin_suburbhouse_4_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/eusubhouse_tapestry1_H";
}
subshader "Ruin_suburbhouse_4_M1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/eusubhouse_tapestry2_H";
}
subshader "Ruin_suburbhouse_4_M1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/rubble_512_h";
}
subshader "Ruin_suburbhouse_4_M1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/ffwod1_s";
}