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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/standardmesh/plakat.rs
subshader "plakat_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "bf1942/levels/A_Day_of_Zitadelle/customtexts/plakat_tex";
}