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Archives/bf1942/levels/A_Day_of_Zitadelle.rfa
bf1942/levels/A_Day_of_Zitadelle/standardmesh/stug3g_wreck.rs
subshader "stug3g_wreck_Material0" "StandardMesh/Default"
{
lighting true;
twosided true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/stug3g_hull_wreck";
}
subshader "stug3g_wreck_Material1" "StandardMesh/Default"
{
lighting true;
twosided true;
transparent false;
lightingSpecular false;
materialDiffuse 1 1 1;
depthWrite true;
alphaTestRef 0.7;
texture "texture/stugwheels_wreck";
}
subshader "stug3g_wreck_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/stug3g_cannon_wreck";
}
subshader "stug3g_wreck_Material3" "StandardMesh/Default"
{
lighting true;
twosided false;
transparent false;
lightingSpecular false;
materialDiffuse 1 1 1;
depthWrite true;
alphaTestRef 0.7;
texture "texture/stug3_tracks_wreck";
}
subshader "stug3g_wreck_Material4" "StandardMesh/Default"
{
lighting true;
twosided true;
transparent false;
lightingSpecular false;
materialDiffuse 1 1 1;
depthWrite true;
alphaTestRef 0.7;
texture "texture/stugrearwheel_wreck";
}
{
lighting true;
twosided true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/stug3g_hull_wreck";
}
subshader "stug3g_wreck_Material1" "StandardMesh/Default"
{
lighting true;
twosided true;
transparent false;
lightingSpecular false;
materialDiffuse 1 1 1;
depthWrite true;
alphaTestRef 0.7;
texture "texture/stugwheels_wreck";
}
subshader "stug3g_wreck_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/stug3g_cannon_wreck";
}
subshader "stug3g_wreck_Material3" "StandardMesh/Default"
{
lighting true;
twosided false;
transparent false;
lightingSpecular false;
materialDiffuse 1 1 1;
depthWrite true;
alphaTestRef 0.7;
texture "texture/stug3_tracks_wreck";
}
subshader "stug3g_wreck_Material4" "StandardMesh/Default"
{
lighting true;
twosided true;
transparent false;
lightingSpecular false;
materialDiffuse 1 1 1;
depthWrite true;
alphaTestRef 0.7;
texture "texture/stugrearwheel_wreck";
}