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Archives/bf1942/levels/Berlin-1945-Streets.rfa
bf1942/levels/Berlin-1945-Streets/StandardMesh/deadRus.rs
subshader "RussBody_Material15" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Ryssov_r";
}
subshader "RussBody_Material17" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Ryssun_r";
}
subshader "RussLeftHand_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/RHand01_r";
}
subshader "RussLeftHand_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/RHand01_r";
}
subshader "RussHead_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Eye01_r";
}
subshader "RussHead_Material40" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Mouth1_Z";
}
subshader "RussHead_Material43" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/face_rus1_h";
}
subshader "Russ_Helmet_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Ryssun_r";
}
subshader "Russ_Helmet_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ruhelm_r";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Ryssov_r";
}
subshader "RussBody_Material17" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Ryssun_r";
}
subshader "RussLeftHand_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/RHand01_r";
}
subshader "RussLeftHand_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/RHand01_r";
}
subshader "RussHead_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Eye01_r";
}
subshader "RussHead_Material40" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Mouth1_Z";
}
subshader "RussHead_Material43" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/face_rus1_h";
}
subshader "Russ_Helmet_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Ryssun_r";
}
subshader "Russ_Helmet_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ruhelm_r";
}