This page is under construction
Archives/bf1942/levels/Battle_Of_Foy.rfa
bf1942/levels/Battle_Of_Foy/Init.con

ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_Foy\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.7176/0.7490/0.7569
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.1
renderer.ambientColor .15/.15/.18
renderer.diffuseColor .3/.3/.3
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.25

shadow.shadowColor 0.4

textureManager.alternativePath Texture/SPECIAL_US_UNIFORM_WINTER_ALT
textureManager.alternativePath bf1942/levels/BATTLE_OF_FOY/texture
textureManager.alternativePath Texture/Special_skys/bulge
textureManager.alternativePath Texture/Levels/bulge
textureManager.alternativePath Texture/ENVIROMENT_WINTER
textureManager.alternativePath Texture/GENERAL_GER_WINTER_1943
textureManager.alternativePath Texture/GENERAL_US_WINTER

Game.setViewDistance 350
Game.spawnPlayers 1
rem renderer.fogstart -130
rem renderer.fogend 350

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1German_Officer_WinterMp40
game.setKit 1 1 2German_Assault_WinterK98
game.setKit 1 2 3German_AT_WinterPanzerfaust30
game.setKit 1 3 4German_Tankhunter_WinterK98Satchel
game.setKit 1 4 5German_Assault_WinterG43

game.setTeamSkin 2 USSoldier
game.setKit 2 0 1Us_ClosequartersGreasegun
game.setKit 2 1 2Us_AssaultGarand
game.setKit 2 2 3Us_ATBazooka
game.setKit 2 3 4Us_TankhunterGarandSatchel
game.setKit 2 4 5US_EngineerM1A1

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
run objects/objects

game.setActiveCombatArea 116 192 1664 1664

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1/-1
water.scrollDirection1 1/-1
water.scrollDirection2 0/1
water.specularColor 0.6
water.scrollLayer1 0.02
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.45
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0
water.deepcolor 0.7
water.waterShallowAlpha 0.7
water.waterAlphadepth .5
water.waterColorDepth 10

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 645.4/75.233/797.545
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 645.4/75.233/797.545