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Archives/bf1942/levels/Adak_Island.rfa
bf1942/levels/Adak_Island/AI/conditions.con
rem *** Create Conditions ***

rem *** Adak ***


aiStrategy.createConstantCondition noFriendlyBaseCond Crisp Equal Friendly Base 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition noFriendlyNorthCond Crisp Equal Friendly North 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition noFriendlySouthCond Crisp Equal Friendly South 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition maxOneFriendlyCPCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition maxTwoFriendlyCPCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition minOneFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition minFourFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition threeFriendlyCPCond Crisp Equal Friendly ControlPoint 3
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition fourFriendlyCPCond Crisp Equal Friendly ControlPoint 4
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition fiveFriendlyCPCond Crisp Equal Friendly ControlPoint 5
aiStrategy.setConditionStrength Required