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Archives/bf1942/levels/Adak_Island.rfa
bf1942/levels/Adak_Island/AI/prerequisites.con
rem *** Create Prerequisites ***

rem *** Adak ***


rem ** Japanese **

rem * Land Airfield *
aiStrategy.createPrerequisite landAirfieldPrereq
aiStrategy.addCondition noFriendlyBaseCond 5.0
aiStrategy.addCondition maxOneFriendlyCPCond 5.0

rem * Land North *
aiStrategy.createPrerequisite landNorthPrereq
aiStrategy.addCondition noFriendlyNorthCond 5.0
aiStrategy.addCondition maxOneFriendlyCPCond 5.0

rem * Land South *
aiStrategy.createPrerequisite landSouthPrereq
aiStrategy.addCondition noFriendlySouthCond 5.0
aiStrategy.addCondition maxOneFriendlyCPCond 5.0

rem * Land Any *
aiStrategy.createPrerequisite landAnyPrereq
aiStrategy.addCondition maxOneFriendlyCPCond 10.0

rem * Push *
aiStrategy.createPrerequisite pushPrereq
aiStrategy.addCondition minOneFriendlyCPCond 15.0

rem * Final Attack *
aiStrategy.createPrerequisite finalPrereq
aiStrategy.addCondition fourFriendlyCPCond 20.0

rem * EndGame Defence *
aiStrategy.createPrerequisite endGameDefencePrereq
aiStrategy.addCondition fiveFriendlyCPCond 20.0


rem ** American **

rem * Beach Defence *
aiStrategy.createPrerequisite beachDefencePrereq
aiStrategy.addCondition minFourFriendlyCPCond 10.0

rem * 1Repulse *
aiStrategy.createPrerequisite 1RepulsePrereq
aiStrategy.addCondition threeFriendlyCPCond 5.0

rem * 2Repulse *
aiStrategy.createPrerequisite 2RepulsePrereq
aiStrategy.addCondition maxTwoFriendlyCPCond 5.0