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Archives/bf1942/levels/Adak_Island.rfa
bf1942/levels/Adak_Island/Objects/Effects/e_WaterBackFoam/Effects.con
rem *** e_WaterBackFoam ***
ObjectTemplate.create EffectBundle e_WaterBackFoam
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
rem -------------------------------------
ObjectTemplate.addTemplate Em_WaterBackSmallFoam
ObjectTemplate.setPosition 0/-0.499/-7.0
rem -------------------------------------
ObjectTemplate.minDistanceUnderwaterSurface 0
ObjectTemplate.maxDistanceUnderwaterSurface 2
rem *** Em_WaterBackSmallFoam ***
ObjectTemplate.create Emitter Em_WaterBackSmallFoam
ObjectTemplate.template Fx_WaterBackSmallFoam
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.lodDistance 600
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.intensity CRD_UNIFORM/30/40/0
ObjectTemplate.IntensityAtSpeed 10
ObjectTemplate.relativePositionInDof CRD_NONE/6/0/0
ObjectTemplate.relativePositionInUp CRD_NONE/1/0/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/3/6/0
ObjectTemplate.rotationalSpeedInDof CRD_NONE/0/0/0
ObjectTemplate.rotationalSpeedInUp CRD_NONE/0/0/0
ObjectTemplate.rotationalSpeedInRight CRD_NONE/0/0/0
ObjectTemplate.startRotation CRD_UNIFORM/1/180/1
rem *** Fx_WaterBackSmallFoam ***
ObjectTemplate.create SpriteParticle Fx_WaterBackSmallFoam
ObjectTemplate.timeToLive CRD_NONE/1/1/0
ObjectTemplate.size CRD_UNIFORM/2/3/0
ObjectTemplate.drag CRD_NONE/0.3/0/0
ObjectTemplate.sizeOverTime 0/7.6e-005|100/1.00024
ObjectTemplate.texture water_ono_I
ObjectTemplate.initRotation CRD_NONE/1/360/1
ObjectTemplate.XYSizeRatio CRD_NONE/1.45/0/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.XYSizeRatioOverTime 0/1|100/1.39995
ObjectTemplate.colorRGBAOverTime 0/255/255/255/255|100/255/255/255/0