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Archives/bf1942/levels/Adak_Island.rfa
bf1942/levels/Adak_Island/StandardMesh/Rufe_float_m1.rs
subshader "Rufe_float_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "Texture/Rufe_float";
}