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Archives/bf1942/levels/Adak_Island.rfa
bf1942/levels/Adak_Island/StandardMesh/wreck_Rufe_m1.rs
subshader "wreck_Rufe_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Wreck_Zero01_o";
}
subshader "wreck_Rufe_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Wreck_Zero01_o";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Wreck_Zero01_o";
}
subshader "wreck_Rufe_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Wreck_Zero01_o";
}