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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Midway-1942\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.setFogColorVec 0.812/0.832/0.921
rem renderer.fogColorVec 0.976600/0.968800/0.984400
renderer.fogstart 300
renderer.fogend 600
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.14/0.12/0.11
renderer.ambientColor 0.19/0.17/0.2
renderer.diffuseColor 0.5/0.48/0.4
renderer.specularColor 0.3/0.3/0.3
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath bf1942/levels/Midway-1942/Texture
textureManager.alternativePath Texture/LEVELS/midway
textureManager.alternativePath Texture/GENERAL_JAP_NAVY
textureManager.alternativePath Texture/GENERAL_US_NAVY
textureManager.alternativePath Texture/GENERAL_US_PACIFIC
shadow.shadowColor 0.6
Game.setViewDistance 600
rem Game.setViewDistance 500
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag blueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag redFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 1Jap_IJNPilot
game.setKit 1 1 2Jap_IJNPilot
game.setKit 1 2 3Jap_IJNPilot
game.setKit 1 3 4Jap_IJNSeamanNoWrench
game.setKit 1 4 5Jap_IJNSeamanNoWrench
game.setTeamSkin 2 USSoldier
game.setKit 2 0 1USN_Pilot
game.setKit 2 1 2USN_Pilot
game.setKit 2 2 3USN_Pilot
game.setKit 2 3 4USN_SeamanNoWrench
game.setKit 2 4 5USN_SeamanNoWrench
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.73/0.78
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.25
water.lightDirection -0.3/0.5/-0.65
water.shallowColor 0.5843/0.8863/0.8471
water.deepColor 0.1216/0.2353/0.3922
water.waterAlphaDepth 2
water.waterColordepth 5.5
water.waterShallowAlpha 0.700000
run objects/go
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 2 2600/40/530
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 1 3760/40/400
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Midway-1942\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.setFogColorVec 0.812/0.832/0.921
rem renderer.fogColorVec 0.976600/0.968800/0.984400
renderer.fogstart 300
renderer.fogend 600
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.14/0.12/0.11
renderer.ambientColor 0.19/0.17/0.2
renderer.diffuseColor 0.5/0.48/0.4
renderer.specularColor 0.3/0.3/0.3
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath bf1942/levels/Midway-1942/Texture
textureManager.alternativePath Texture/LEVELS/midway
textureManager.alternativePath Texture/GENERAL_JAP_NAVY
textureManager.alternativePath Texture/GENERAL_US_NAVY
textureManager.alternativePath Texture/GENERAL_US_PACIFIC
shadow.shadowColor 0.6
Game.setViewDistance 600
rem Game.setViewDistance 500
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag blueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag redFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 1Jap_IJNPilot
game.setKit 1 1 2Jap_IJNPilot
game.setKit 1 2 3Jap_IJNPilot
game.setKit 1 3 4Jap_IJNSeamanNoWrench
game.setKit 1 4 5Jap_IJNSeamanNoWrench
game.setTeamSkin 2 USSoldier
game.setKit 2 0 1USN_Pilot
game.setKit 2 1 2USN_Pilot
game.setKit 2 2 3USN_Pilot
game.setKit 2 3 4USN_SeamanNoWrench
game.setKit 2 4 5USN_SeamanNoWrench
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.73/0.78
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.25
water.lightDirection -0.3/0.5/-0.65
water.shallowColor 0.5843/0.8863/0.8471
water.deepColor 0.1216/0.2353/0.3922
water.waterAlphaDepth 2
water.waterColordepth 5.5
water.waterShallowAlpha 0.700000
run objects/go
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 2 2600/40/530
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 1 3760/40/400