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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/Objects/8in_CoastalGun/Objects.con
rem *** 8in_CoastalGun ***
ObjectTemplate.create PlayerControlObject 8in_CoastalGun
ObjectTemplate.setNetworkableInfo CoastalGun_BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.geometry 8in_thing_m1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 200
ObjectTemplate.maxhitpoints 200
ObjectTemplate.material 49
ObjectTemplate.addArmorEffect 30 e_DefGunDamage 0/6/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/20/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/10/0
ObjectTemplate.aiTemplate CoastalGunAI
ObjectTemplate.timetoliveafterdeath 85
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
rem -------------------------------------
ObjectTemplate.addTemplate lodCoastalGun
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/2.2/-6.4 -180/0/0
ObjectTemplate.GUIIndex 67
ObjectTemplate.setVehicleIcon "Vehicle/Icon_CoastalGun.dds"
ObjectTemplate.setVehicleIconPos 50/60
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/CoastalGun_ammo.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTDefGun
ObjectTemplate.setToolTipType TTDefGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_Coastalgun.tga"
rem *** lodCoastalGun ***
ObjectTemplate.create LodObject lodCoastalGun
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate CoastalGunOrginal
ObjectTemplate.addTemplate CoastalGunWreck
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
ObjectTemplate.lodSelector lodCoastalGunSelector
rem *** lodCoastalGun ***
ObjectTemplate.create Bundle CoastalGunOrginal
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
rem ObjectTemplate.addTemplate CoastalGun_Entry
rem ObjectTemplate.setPosition 0/1.95/0
ObjectTemplate.addTemplate CoastalGun_Turret
ObjectTemplate.setPosition 0/0/0
rem -------------------------------------
rem *** CoastalGun_Entry ***
ObjectTemplate.create EntryPoint CoastalGun_Entry
ObjectTemplate.setEntryRadius 3.5
rem *** CoastalGun_Turret ***
ObjectTemplate.create RotationalBundle CoastalGun_Turret
ObjectTemplate.setNetworkableInfo CoastalGun_BodyInfo
ObjectTemplate.geometry 8in_turret_m1
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/8inchCoastalGunTurret.ssc
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate CoastalGun_Breech
ObjectTemplate.setPosition 0/1.92/-0.375526
ObjectTemplate.addTemplate CoastalGun_Seat
ObjectTemplate.setPosition 1.2/1.65/-2.1
rem -------------------------------------
ObjectTemplate.setMinRotation -90/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 3/0/0
ObjectTemplate.setAcceleration 100/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** CoastalGun_Breech ***
ObjectTemplate.create RotationalBundle CoastalGun_Breech
ObjectTemplate.setNetworkableInfo CoastalGun_BodyInfo
ObjectTemplate.geometry 8in_breech_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/8inchCoastalGuntower.ssc
rem -------------------------------------
ObjectTemplate.addTemplate CoastalGun_Barrel
ObjectTemplate.addTemplate CoastalGunCamera
ObjectTemplate.setPosition 0.4/0.38/1.845
ObjectTemplate.addTemplate lodCoastalGunCockpit
ObjectTemplate.setPosition 0.938/0.36/1.943
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-25/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/10/0
ObjectTemplate.setAcceleration 0/100/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** CoastalGun_Seat ***
ObjectTemplate.create SeatObject CoastalGun_Seat
ObjectTemplate.seatFlags c_SeatShowStandingSoldier
ObjectTemplate.seatFlags c_SeatIsOutside
rem *** lodCoastalGunCockpit ***
ObjectTemplate.create LodObject lodCoastalGunCockpit
rem -------------------------------------
ObjectTemplate.addTemplate CoastalGunCockpitExternal
ObjectTemplate.addTemplate CoastalGunCockpitInternal
rem -------------------------------------
ObjectTemplate.lodSelector CoastalGuncockpitSelector
rem *** CoastalGunCockpitExternal ***
ObjectTemplate.create SimpleObject CoastalGunCockpitExternal
ObjectTemplate.geometry
rem *** CoastalGunCockpitInternal ***
ObjectTemplate.create SimpleObject CoastalGunCockpitInternal
ObjectTemplate.geometry 1p_shipgun_m1
rem *** CoastalGuncockpitSelector ***
LodSelectorTemplate.create DistCompareSelector CoastalGuncockpitSelector
LodSelectorTemplate.addLodDistance 4
LodSelectorTemplate.addLodComparison 0.5
rem *** CoastalGunCamera ***
ObjectTemplate.create Camera CoastalGunCamera
rem *** CoastalGunWreck ***
ObjectTemplate.create SimpleObject CoastalGunWreck
ObjectTemplate.geometry wreck_Sapuk_m1
rem *** lodCoastalGunSelector ***
LodSelectorTemplate.create DistCompareSelector2 lodCoastalGunSelector
LodSelectorTemplate.hasDestroyedLod 1