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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/Objects/Shirakumo/Objects.con
rem *** Shirakumo ***
ObjectTemplate.create PlayerControlObject Shirakumo
ObjectTemplate.setNetworkableInfo ShirakumoBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.drag 0.92
ObjectTemplate.mass 2500000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 2090
ObjectTemplate.maxhitpoints 2090
ObjectTemplate.material 139
ObjectTemplate.criticalDamage 210
ObjectTemplate.hpLostWhileCriticalDamage 5
ObjectTemplate.explosionForceMod 8
ObjectTemplate.dontClearTeamOnExit 1
ObjectTemplate.addArmorEffect 2100 em_ExFumePOW 0/20/-1
ObjectTemplate.addArmorEffect 2100 em_ExFumePOW 0/20/-1
ObjectTemplate.addArmorEffect 800 e_HatsuzukiDamage 0/0/0
ObjectTemplate.addArmorEffect 800 e_HatsuzukiDamage 0/0/0
ObjectTemplate.addArmorEffect 400 e_waterBoatSink 0/10/0
ObjectTemplate.addArmorEffect 400 e_HatsuzukiDamage 0/0/0
ObjectTemplate.addArmorEffect 400 e_HatsuzukiDamage 0/0/0
ObjectTemplate.addArmorEffect 210 e_HatsuzukiDamage 0/0/0
ObjectTemplate.addArmorEffect 210 e_waterBoatSink 0/10/0
ObjectTemplate.addArmorEffect 210 e_waterBoatSinkEf 0/2/-5
ObjectTemplate.addArmorEffect 210 e_waterBoatSinkEf 0/2/32
ObjectTemplate.addArmorEffect 210 e_waterBoatSinkEf 0/2/-35
ObjectTemplate.aiTemplate ShirakumoAI
rem -------------------------------------
ObjectTemplate.addTemplate lodShirakumo
ObjectTemplate.addTemplate ShirakumoFloater
ObjectTemplate.setPosition -1.999/9.5/50
ObjectTemplate.addTemplate ShirakumoFloater
ObjectTemplate.setPosition 2/9.5/50
ObjectTemplate.addTemplate ShirakumoFloater
ObjectTemplate.setPosition -4.999/9.5/17
ObjectTemplate.addTemplate ShirakumoFloater
ObjectTemplate.setPosition 5/9.5/17
ObjectTemplate.addTemplate ShirakumoFloater
ObjectTemplate.setPosition -4.999/9.5/-16.999
ObjectTemplate.addTemplate ShirakumoFloater
ObjectTemplate.setPosition 5/9.5/-16.999
ObjectTemplate.addTemplate ShirakumoFloater
ObjectTemplate.setPosition -1.999/9.5/-49.999
ObjectTemplate.addTemplate ShirakumoFloater
ObjectTemplate.setPosition 2/9.5/-49.999
ObjectTemplate.addTemplate ShirakumoDriverSoldierSpawn
ObjectTemplate.setPosition 0/12/26
beginrem
ObjectTemplate.addTemplate ShirakumoDaihatsuSpawner
ObjectTemplate.setPosition -7.7/8.55/-56.25
ObjectTemplate.setRotation -3/0/0
ObjectTemplate.addTemplate ShirakumoDaihatsuSpawner
ObjectTemplate.setPosition 7.7/8.55/-56.25
ObjectTemplate.setRotation 3/0/0
endrem
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.sonarPos 1
ObjectTemplate.setSoldierExitLocation 0/12/26 0/0/0
ObjectTemplate.GUIIndex 91
ObjectTemplate.setVehicleIcon "Vehicle/Icon_hatsuzuki.tga"
ObjectTemplate.setVehicleIconPos 85/90
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga"
ObjectTemplate.setPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.setSecondaryAmmoIcon "Ammo/icon_seamine.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTDestroyer
ObjectTemplate.setToolTipType TTDestroyer
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_destoyer_32x32.tga"
ObjectTemplate.setMinimapIconSize 32
rem *** lodShirakumo ***
ObjectTemplate.create LodObject lodShirakumo
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate ShirakumoComplex
ObjectTemplate.addTemplate ShirakumoSimple
rem -------------------------------------
ObjectTemplate.lodSelector ShirakumoLodSelector
rem *** ShirakumoComplex ***
ObjectTemplate.create Bundle ShirakumoComplex
ObjectTemplate.geometry Shirakumo_M1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate DestroyerSonar
ObjectTemplate.setPosition 0/5/0
ObjectTemplate.addTemplate ShirakumoEngine
ObjectTemplate.setPosition 0/-4/-40
ObjectTemplate.addTemplate ShirakumoHullWing
ObjectTemplate.setPosition 0/-5/55
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Shirakumorudder
ObjectTemplate.setPosition 0/-5/-55
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate ShirakumoEntry
ObjectTemplate.setPosition 0/12/26
ObjectTemplate.addTemplate ShirakumoPropeller
ObjectTemplate.setPosition 1.881/3.575/-63.454
ObjectTemplate.addTemplate ShirakumoPropeller
ObjectTemplate.setPosition -1.868/3.575/-63.454
ObjectTemplate.addTemplate ShirakumoCannon
ObjectTemplate.setPosition 0.013/14.462/31.984
ObjectTemplate.addTemplate SeamineLauncher
ObjectTemplate.setPosition 0/9.0/-71.604
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate ShirakumoAAPCO_2
ObjectTemplate.setPosition 0/0/-10
ObjectTemplate.addTemplate ShirakumoAAPCO_3
ObjectTemplate.setPosition 3/12.97/-11.699
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate ShirakumoAAPCO_4
ObjectTemplate.setPosition -3/12.97/-11.699
ObjectTemplate.setRotation -89.999/0/0
ObjectTemplate.addTemplate ShirakumoRadar
ObjectTemplate.setPosition 0/24.5/12.69
ObjectTemplate.addTemplate ClimbingNet_3mx4m
ObjectTemplate.setPosition -5.2/7.005/-16.999
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate ClimbingNet_3mx4m
ObjectTemplate.setPosition 5.2/7.005/-16.999
ObjectTemplate.setRotation -89.999/0/0
ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition 1.745/10.69/-13.424
ObjectTemplate.setRotation 47/0/0
ObjectTemplate.addTemplate ShipLadder03
ObjectTemplate.setPosition -1.721/10.69/-13.464
ObjectTemplate.setRotation -47/0/0
ObjectTemplate.addTemplate Ammobox
ObjectTemplate.setPosition 0.0/9.19/-20.1
rem ObjectTemplate.addTemplate AnimatedJapFlag
rem ObjectTemplate.setPosition -0.017/30.3/8.5
rem ObjectTemplate.setRotation 69.343/-4.914/-4.012
rem ObjectTemplate.addTemplate AnimatedJapFlag
rem ObjectTemplate.setPosition 0.1/23.3/-22.586
rem ObjectTemplate.setRotation 100.021/0.936/0.347
ObjectTemplate.addTemplate e_waterfrontBig
ObjectTemplate.setPosition 0/-4/55
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/55
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate e_waterBoatSvallNarrow
ObjectTemplate.setPosition 0/-2/-70
ObjectTemplate.setRotation 270/0/0
ObjectTemplate.addTemplate e_waterBackBig
ObjectTemplate.setPosition 0/-0.499/-65.999
rem -------------------------------------
rem *** ShirakumoDriverSoldierSpawn***
ObjectTemplate.create SpawnPoint ShirakumoDriverSoldierSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 82
rem ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
rem *** ShirakumoDaihatsuSpawner ***
ObjectTemplate.create ObjectSpawner ShirakumoDaihatsuSpawner
ObjectTemplate.setObjectTemplate 1 Daihatsu
ObjectTemplate.setObjectTemplate 2 Daihatsu
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 20
ObjectTemplate.maxSpawnDelay 20
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 3
ObjectTemplate.damageWhenLost 10
rem *** ShirakumoEntry ***
ObjectTemplate.create EntryPoint ShirakumoEntry
ObjectTemplate.setEntryRadius 6
rem *** ShirakumoPropeller ***
ObjectTemplate.create RotationalBundle ShirakumoPropeller
ObjectTemplate.geometry Shirakumo_propeller_M1
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 90/90/90
rem *** ShirakumoCannon ***
ObjectTemplate.create RotationalBundle ShirakumoCannon
ObjectTemplate.setNetworkableInfo ShirakumoTurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/smallturret.ssc
ObjectTemplate.geometry Shirakumo_cannon_M1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate ShirakumoCannonPipeWithCamera
ObjectTemplate.setPosition 0.0/1.6/0
rem -------------------------------------
ObjectTemplate.setMinRotation -110/0/0
ObjectTemplate.setMaxRotation 110/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 70/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** ShirakumoCannonPipeWithCamera ***
ObjectTemplate.create RotationalBundle ShirakumoCannonPipeWithCamera
ObjectTemplate.setNetworkableInfo ShirakumoCannonInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/smalltower.ssc
rem -------------------------------------
ObjectTemplate.addTemplate CameraHolder
ObjectTemplate.setPosition 0.329/0/0
ObjectTemplate.addTemplate ShirakumoGun
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-60/0
ObjectTemplate.setMaxRotation 0/4/0
ObjectTemplate.setMaxSpeed 0/50/0
ObjectTemplate.setAcceleration 0/70/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** CameraHolder ***
ObjectTemplate.create Bundle CameraHolder
rem -------------------------------------
ObjectTemplate.addTemplate ShirakumoCamera
ObjectTemplate.setPosition -0.329/0.5/0.2
ObjectTemplate.addTemplate lodShipCockpit
ObjectTemplate.setPosition 0.208/0.48/0.298
rem -------------------------------------
rem *** ShirakumoCamera ***
ObjectTemplate.create Camera ShirakumoCamera
ObjectTemplate.setMaxSpeed 0/0/0
ObjectTemplate.setAcceleration 0/0/0
ObjectTemplate.CVMExternTrace 1
rem *** ShirakumoAAPCO_2***
ObjectTemplate.create PlayerControlObject ShirakumoAAPCO_2
ObjectTemplate.setNetworkableInfo ShirakumoBodyInfo
ObjectTemplate.aiTemplate ShirakumoAAtowerAi
rem -------------------------------------
ObjectTemplate.addTemplate 25mmAA_body
ObjectTemplate.setPosition -0.203/12.3/-27.53
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate 25mmAA_base
ObjectTemplate.setPosition -0.203/12.3/-27.53
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate 25mmAA_body2
ObjectTemplate.setPosition -3/9.0/-37.2
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate 25mmAA_base
ObjectTemplate.setPosition -3/9.0/-37.2
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate 25mmAA_body2
ObjectTemplate.setPosition 3/9.0/-37.2
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate 25mmAA_base
ObjectTemplate.setPosition 3/9.0/-37.2
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate 25mmAA_body2
ObjectTemplate.setPosition 0/17.0/-19.7
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate 25mmAA_base
ObjectTemplate.setPosition 0/17.0/-19.7
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate ShirakumoEntry
ObjectTemplate.setPosition 0/9/-30
rem -------------------------------------
ObjectTemplate.setPcoId 1
ObjectTemplate.addPcoPosId 0
ObjectTemplate.addPcoPosId 2
ObjectTemplate.addPcoPosId 3
ObjectTemplate.setSoldierExitLocation -0.1/11/-29.9 120/0/0
ObjectTemplate.GUIIndex 92
ObjectTemplate.setVehicleIcon "Vehicle/Icon_hatsuzuki.tga"
ObjectTemplate.setVehicleIconPos 30/65
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTDestroyer
ObjectTemplate.setToolTipType TTDestroyer
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_destoyer_32x32.tga"
ObjectTemplate.setMinimapIconSize 32
rem *** ShirakumoRadar ***
ObjectTemplate.create RotationalBundle ShirakumoRadar
ObjectTemplate.geometry Shirakumo_Radar_m1
ObjectTemplate.setMaxSpeed 10/10/10
ObjectTemplate.setContinousRotationSpeed 30/0/0
rem *** ShirakumoAAPCO_3 ***
ObjectTemplate.create PlayerControlObject ShirakumoAAPCO_3
ObjectTemplate.setNetworkableInfo ShirakumoBodyInfo
ObjectTemplate.aiTemplate ShirakumoAAtowerAi
rem -------------------------------------
ObjectTemplate.addTemplate ShirakumoEntry
ObjectTemplate.setPosition -0.067/-0.03/-0.332
ObjectTemplate.addTemplate 25mmAA_body
ObjectTemplate.setPosition 0/0.1/0
ObjectTemplate.addTemplate 25mmAA_base
ObjectTemplate.setPosition 0/0.1/0
ObjectTemplate.addTemplate 25mmAA_body2
ObjectTemplate.setPosition -28/7/-1
ObjectTemplate.addTemplate 25mmAA_body2
ObjectTemplate.setPosition 15/-1.7/-1
rem -------------------------------------
ObjectTemplate.setPcoId 3
ObjectTemplate.addPcoPosId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 2
ObjectTemplate.setSoldierExitLocation 0/0/-1.2 0/0/0
ObjectTemplate.GUIIndex 93
ObjectTemplate.setVehicleIcon "Vehicle/Icon_hatsuzuki.tga"
ObjectTemplate.setVehicleIconPos 52/80
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTDestroyer
ObjectTemplate.setToolTipType TTDestroyer
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_destoyer_32x32.tga"
ObjectTemplate.setMinimapIconSize 32
rem *** ShirakumoAAPCO_4 ***
ObjectTemplate.create PlayerControlObject ShirakumoAAPCO_4
ObjectTemplate.setNetworkableInfo ShirakumoBodyInfo
ObjectTemplate.aiTemplate ShirakumoAAtowerAi
rem -------------------------------------
ObjectTemplate.addTemplate ShirakumoEntry
ObjectTemplate.setPosition -0.067/-0.03/-0.332
ObjectTemplate.addTemplate 25mmAA_body
ObjectTemplate.setPosition 0/0.15/0
ObjectTemplate.addTemplate 25mmAA_base
ObjectTemplate.setPosition 0/0.15/0
ObjectTemplate.addTemplate 25mmAA_body2
ObjectTemplate.setPosition 28/7/-1
ObjectTemplate.addTemplate 25mmAA_body2
ObjectTemplate.setPosition -15/-1.7/-1
rem -------------------------------------
ObjectTemplate.setPcoId 2
ObjectTemplate.addPcoPosId 0
ObjectTemplate.addPcoPosId 1
ObjectTemplate.addPcoPosId 3
ObjectTemplate.setSoldierExitLocation 0/0/-1.2 0/0/0
ObjectTemplate.GUIIndex 93
ObjectTemplate.setVehicleIcon "Vehicle/Icon_hatsuzuki.tga"
ObjectTemplate.setVehicleIconPos 60/75
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTDestroyer
ObjectTemplate.setToolTipType TTDestroyer
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_destoyer_32x32.tga"
ObjectTemplate.setMinimapIconSize 32
rem *** AnimatedJapFlag ***
ObjectTemplate.create AnimatedBundle AnimatedJapFlag
ObjectTemplate.geometry flagJp_m1
rem *** ShirakumoSimple ***
ObjectTemplate.create SimpleObject ShirakumoSimple
ObjectTemplate.geometry Shirakumo_L1
rem *** ShirakumoLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 ShirakumoLodSelector
LodSelectorTemplate.addLodDistance 700