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Archives/bf1942/levels/Midway-1942.rfa
bf1942/levels/Midway-1942/Objects/quonset_dest1/Objects.con
rem *** Destroyable Quonset for Midway ***
ObjectTemplate.create PlayerControlObject Quonset_dest1
ObjectTemplate.setNetworkableInfo FH_quonset_dest1Info
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 1
ObjectTemplate.explosionDamage 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 180
ObjectTemplate.maxhitpoints 180
ObjectTemplate.material 45
ObjectTemplate.explosionForceMod 1
ObjectTemplate.explosionRadius 15
ObjectTemplate.explosionDamage 40
ObjectTemplate.damageFromWater 0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.aiTemplate FH_quonset_dest
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate LOD_FH_quonset_dest1
ObjectTemplate.addTemplate QuonsetSoldierSpawn
ObjectTemplate.setPosition -0.12/0/-0.4
ObjectTemplate.addTemplate FH_quonset_dest1_PlaneSpawner
objectTemplate.SetPosition -83/1/-7
rem | / -
ObjectTemplate.SetRotation 180/0/0
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -4/0.243/-2 0/0/0
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_obj_quonset_16x16.tga"


rem *** QuonsetSoldierSpawn ***
ObjectTemplate.create SpawnPoint QuonsetSoldierSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 64
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 0

rem *** LOD_FH_midway_Hangar ***
ObjectTemplate.create LodObject LOD_FH_quonset_dest1
rem -------------------------------------
ObjectTemplate.addTemplate FH_quonset_dest1_complex
ObjectTemplate.addTemplate FH_quonset_dest1_Simple
rem -------------------------------------
ObjectTemplate.lodSelector FH_quonset_dest1_LodSelector



rem *** FH_midway_Hangar_complex ***
ObjectTemplate.create Bundle FH_quonset_dest1_complex
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
objectTemplate.Geometry quonset_dest
rem -------------------------------------

rem *** FH_midway_hangar_B17Spawner ***
ObjectTemplate.create ObjectSpawner FH_quonset_dest1_PlaneSpawner
ObjectTemplate.setObjectTemplate 1 wildcat
ObjectTemplate.setObjectTemplate 2 wildcat
ObjectTemplate.holdObject 0
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1

rem *** FH_quonset_dest1_Simple ***
ObjectTemplate.create SimpleObject FH_quonset_dest1_Simple
ObjectTemplate.geometry quonset_dest

rem *** FH_quonset_dest_Wreck ***
ObjectTemplate.create SimpleObject FH_quonset_dest_Wreck
ObjectTemplate.geometry quonset_dest_wreck
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1

rem *** FH_midway_Hangar_LodSelector ***
LodSelectorTemplate.create DistCompareSelector2 FH_quonset_dest1_LodSelector
LodSelectorTemplate.addLodDistance 300